Asteroid Mining Puzzle Thing
Welcome to the prototype Asteroid Mining Puzzle Thing (working title) !
Cast clusters of mining tools into the gravitational pull of haphazardly spinning asteroids. Mine through their colorful, frozen exteriors and collect the precious ore contained within, but be careful not to ruin the valuable lode with an ill-placed drill or bomb!
CONTROLS
Keyboard > WASD / arrow keys to move & rotate the mining tool cluster -- F / spacebar for quick release
Touch / Mouse > mining tool cluster follows pointer -- tap / click to rotate the cluster -- tap / click / swipe the asteroid side of the red point-of-no-return borderline for quick release
MINING TOOLS
Small Drill > deals 1 damage to any thawed asteroid chunk
Big Drill > deals 3 damage to any thawed asteroid chunk -- punches through weakened chunks
Small Bomb > triggers a cross-shaped explosion that thaws OR deals 1 damage to asteroid chunks -- all ore hit by the explosion is upgraded
Big Bomb > triggers a diamond-shaped explosion that thaws OR deals 1 damage to asteroid chunks -- all ore hit by the explosion is upgraded
Grabber > collects ore on contact -- scrapes the ice off frozen asteroid chunks
BASIC RULES
> Mine through asteroid chunks to expose precious ore
> Frozen chunks are invincible until thawed by an explosion or scraped with a Grabber
> Clear the current asteroid by removing all visible ore
> Ore is upgraded (+$$$) when hit with an explosion, but becomes burnt (-$) if pushed past GOLD grade
> Be on alert when this symbol appears, the asteroid is about to rotate (±90°)
> Ruin 4 ores with direct hits from non-Grabber mining tools and it's GAME OVER!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Drixxel Soft |
Genre | Puzzle |
Tags | Arcade, Asteroids, blocks, Colorful, Endless, Explosions, Pixel Art, Singleplayer, Space, Tetris |
Development log
- Asteroid Mining Puzzle Thing - Update #2Sep 29, 2019
- Asteroid Mining Puzzle Thing - Update #1Sep 20, 2019
Comments
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The presentation here is amazing, I'm already having lots of fun in the tutorial. The graphics are the most appealing type of old school pixel art IMO. Everything is snappy, the sounds are nice, the dialogue/exposition is perfect, being funny and not overstaying its welcome - That part reminds me of Advance Wars for some reason. I'm at work so I'm going to stop playing but I may pick this back up when I get home :)
Thanks for the super nice feedback! Really glad you've had some fun with this thing. While progress has sorta stalled due to many things going on elsewhere, there's an updated free version of this available on Steam under the name ASTRALODE Freeminers. It has a more fleshed out set of tutorial stages with an actual overarching objective of sorts, that being to earn your Captain certification by clearing a variety of performance-related goals. Also, you have a pretty big selection of fancy rare ores to collect that appear at random. Anyhow, might be worth taking a peek at it if you'd like to see this project a little further along :) https://store.steampowered.com/app/1273010/ASTRALODE_Freeminers/
thank you I got the current version on Steam! I'd love to get that soundtrack too, hearing anything in 5/4 is enough to perk me right up
Happy to hear you've grabbed it! I've been seriously procrastinating on pushing a big update, one notable thing is a significant mechanic change in that you can now hit ore directly with bombs to upgrade it rather than having to be super cautious. Far harder to make unfun mistakes this way. And ah jeez, the soundtrack, I meant to put that out ages ago! Glad you're digging that spacey tune, 5/4 is a superior time sig :D
this is really cool. seems pretty close to a pretty full game if there were some bigger goals to work towards
Awesome concept. I got into it pretty quick.
Thanks a bunch for playing! Really glad you're digging the concept :)
It took me a while to figure out what was going on, but I managed to clear a level, and it was pretty fun!
Thanks for giving it a try, glad you had a bit of a good time! I'll be adding more explanatory stuff to this page shortly, kudos for figuring stuff out and completing a stage :)