Asteroid Mining Puzzle Thing - Update #2
Hello! Just a quick blurb on some bigger stuff that's made it into this prototype :)
There's a tutorial offering a breezy series of playable lessons in how to use the 5 mining tools, it caps off with a test asteroid to mine. I'd kind of like to set the tutorial up to be more like communication from a helpful member of the crew (complete with talking head), but for now, what's here works; the larger goal is to knock together a dialogue system, and this would flow from that. Also, asteroid rotation is now smoothed out, as opposed to the instant 90 degree repositioning that was there previously.
The game now features a title menu and some fancier transition effects. This is just a working title for now -- I'm not convinced it's recognizably spacey enough, but "azimuth" is just such a cool word and its relevance to tracking celestial objects sort of fits. There are a handful of other games that use it in their title, which is a bit of a bummer but no biggie for now. Anyhow, we'll see what other ideas come about.
Thanks to everyone who's checked out the game! Really appreciate it. Do let me know what you think :)
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